In other news, been looking at Short Fiction zines:
Friedfiction
Strange Horizons
Clarkesworld magazine
Asimovs
Fantasy and SF
Analog
Fantasy Magazine
Lightspeed
Black Gate
Realms of Fantasy
Shimmer
The Opinion Guy
Flash Fiction
Electric Velocipede
Crossed Genres
Beneath Ceaseless Skies
Andromeda Spaceways

I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.</p>

The sorcerer is the arcane antithesis of the wizard. Wielding raw, barely contained magical power, sorcerers channel bursts and blasts of arcane energy through their bodies. They gain their power not through rigorous study of esoteric tomes, but by harnessing magic in their blood, waiting to be tapped and shaped. If wizards wield magic as fighters wield swords, a sorcerer's magic is the arcing greataxe of a raging barbarian.
You might be a proud dragonborn scion of ancient Arkhosia, calling on the draconic power of your heritage, or perhaps you were bathed in dragon blood as an infant to fill you with that power. You might have been born in a place where planar forces converged in strange eddies, infusing you with chaos, or perhaps you survived implantation of a slaad embryo, which left the taint of chaos upon you.
Magic pulses through your veins, calling on you to give it expression. As it grows ever stronger, will it consume you or transform you into magic incarnate?
D&D Home Page - What Class Are You? - Build A Character - D&D CompendiumWithout a doubt th e most realistic CG ever made. Just astounding visuals.
Quatrich is a fucking bad-ass marine.
My only issue was that the ending was kind of deus ex machina. Even with the possible explanations for it. And Jake's original flyer kind of disappeared...
"Opening to critical acclaim, it grossed an estimated $27 million on its opening day and an estimated $77,025,481 domestically on its opening weekend. Worldwide, the film grossed an estimated $232,180,000 on its opening weekend, the ninth-largest opening-weekend gross of all time, and the largest for a non-franchise, non-sequel and original film." -Excerpt from Wikipedia
Only one paper left to write.
Also got a few more words down on my WIP.
Princess Resurrection proved me wrong, first we have the loli feeding the guy blood from her feet, then the ice queen of the school gets down, in the middle of a crowd, and zips up a dudes zipper. WTF.
That is all.
So a basic day looks like this:
Classes in the morning
Lunch
Homework/Profreading/Writing
Dinner
Club
More Homework/Proofreading/Writing
Not exactly varied but it works for me.
Also thinking of working on fanfiction once again...specifically D. Gray Man and Wheel of Time fics.
Finished another manuscript.
Gonna have to drop to 1-2 chapters from each Betaee, more people than I'm used to...
Bad news, got slammed with 4 college papers simultaneously, so...yeah...
In other (outdated)news, the first Alterac Valley battle on the Gilneas realm took three freaking days from beginning to end, with the Alliance(my side) winning in the end. Those were the good ole days, never-ending honor points spamming over your head as you sat arrayed in line formation with your nakama, black smoke belching from the nearby ruined fortresses. Matching metal and mettle with the enemy and watching spells flying back and forth across the battlefield like a never-ending disco light show.
The Field of Strife truly earned it's name in those beginning times...
http://www.gamespot.com/pc/rpg/dragonage
DA:O is freaking awesome, I should know, I've been playing it for a week and haven't complained yet. Cross your fingers and hope for additions to the Thedas universe.
Also:
Game design in theory, especially in MMORPGs, involves a lot of very creative people hashing out together the 'game' part of the game - the experience that the player has from start to finish, whether or not the systems work and are balanced, and whether or not the end product is actually fun. In practice, game design involves four things:
- Writing hundreds if not thousands of pages of documentation that very few people will ever read,
- Attending hours and hours of meetings where people demonstrate conclusively that they never read your documentation,
- Convincing programmers and artists to implement the things written in your thousands of pages of documentation, usually by using the threat of more meetings as a cudgel, or possibly alcohol and/or blackmail,
- Going home and posting on message boards like MMORPG.com using an anonymous account about how clueless the designers are of the MMORPG you play in your spare time that has nothing to do with your day job.
No idea who. But I would probably send them money.
